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AI Insights · Timothy · April 2022

Top 5 PVP Games Performance in Central America - Q1 2022

Explore the performance of the top 5 PVP games on a unified platform in Central America during Q1 2022, featuring insights on downloads, revenue, and active users.

Top 5 PVP Games Performance in Central America - Q1 2022

In Q1 2022, the top five PVP games on a unified platform in Central America showed notable trends in downloads, revenue, and active users. Here’s a breakdown of their performance:

Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw its weekly revenue fluctuate, starting at approximately $1.05M at the end of December and ending the quarter at around $981K. Weekly downloads peaked at 665K in mid-January but showed a general decline towards the end of March, stabilizing at around 425K. Active users also showed a downward trend, starting from 23.8M and ending at 18.2M.

Roblox by Roblox Corporation experienced a relatively stable weekly revenue, averaging around $200K, with a peak of $282K at the end of December. Weekly downloads saw a peak of 403K in late January but gradually decreased to 200K by the end of March. Active users hovered around 6M throughout the quarter, maintaining a steady engagement.

Clash Royale from Supercell had a peak weekly revenue of $259K in early February, with other weeks mostly between $140K and $243K. Weekly downloads were highest at 535K in mid-January, followed by a gradual decline, ending at 363K in late March. Active users remained consistent, averaging around 11M throughout the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue peak at $245K in mid-January and another spike to $239K in the final week of March. Weekly downloads were relatively stable, fluctuating between 110K and 157K. Active users showed some decline, starting from 1.22M and ending at 1.02M.

Clash of Clans, another title from Supercell, had its highest weekly revenue of $165K at the end of January, with other weeks ranging from $80K to $137K. Weekly downloads were consistent, averaging around 57K to 65K. Active users remained stable, averaging approximately 1.83M throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022